تعد الألعاب الالكترونية بألوانها المضيئة و تقنياتها المبهرة تحديًا كبي translation - تعد الألعاب الالكترونية بألوانها المضيئة و تقنياتها المبهرة تحديًا كبي English how to say

تعد الألعاب الالكترونية بألوانها ال

تعد الألعاب الالكترونية بألوانها المضيئة و تقنياتها المبهرة تحديًا كبيرًا للأهالي بما تنطوي عليه من التباس وغموض بين سلبياتها و إيجابياتها، ولأننا مجتمع استهلاكي فإنه كثيرًا ما يغيب عنا الحس النقدي حول محاذير تلك الألعاب وانعكاس تأثيرها في وعي الأطفال، فجانب التسلية و الإبهار يضع الطفل أمام قابلية شديدة للتعلق بها و بمختلف أنواعها، حيث أن ما يمر أمامه و بطريقة لا شعورية، يحتم إيجاد آليات و ضوابط يتم من خلالها اختبار تلك الألعاب من قبل أولياء الأمور، حتى لا تتحول إلى أخطار حقيقية.
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Results (English) 1: [Copy]
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Electronic games are bright colors and dazzling techniques very challenging for folks with confusion and ambiguity between pros and cons, and consumer society we often miss us critical about caveats those games and its impact on awareness of children, by dazzling entertainment and puts the child in front of her attachment and acute susceptibility of various kinds, so that what is passing in front of him and delivers, necessitates the creation of mechanisms and controls through which to test those games by parents, so don't Turn into real dangers.
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Results (English) 2:[Copy]
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The Electronic Games colors bright and technologies dazzling big challenge for the people, including the inherent confusion and ambiguity between the negatives and positives, and because we are a consumer society it is often lose sight of the critical sense about the caveats those games and the reflection of their impact on children's awareness, side is entertaining and dazzling puts the child in front of portability very attached to them and various kinds, since what passes in front of him and the way the unconscious, makes it imperative to find mechanisms and controls through which to test those games by the parents, so as not to turn into a real hazard.
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Results (English) 3:[Copy]
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Electronic games and its techniques dazzling bright colors is a challenge to people with its ambiguity and ambiguity between positives and negatives, and because of a consumer society, it often lose sight of critical judgement about the dangers of the games and the reflection effect in the aspect of entertainment and children"s awareness, fascination and puts the child in front of the strong ability to relate them and of all kinds as I pass him and not emotional, made it necessary to develop mechanisms and controls are empty To test the games by the parents, not to turn to the real risks.
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