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This chapter examines the design of digital technologies and associated forms ofLearning activities for a range of geometries. The purpose is analyzing how design isInfluenced by the mathematics involved, by the affordances (and constraints) of theAvailable technology, and by the needs of the learner. If space had permitted an evenLonger chapter title, then the borrowing of Abbott s (1884) subtitle a romance of manyDimensions could well be appropriate. While there is no space in this particular chapterFor analyses focusing on other areas of Mathematics (such as algebra or Statistics),Such analyses would usefully complement this chapter and are to be encouraged.
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